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I don't know if this is under your control (or this has something to do with RPG Maker), but the window is surprising small, making the game kinda hard to play without going Full Screen (which doesn't work that well).

Is it something fixable?

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Hey there, the default game-size of Rpgmaker VXace is 544X416.  And it's the same I used to make all game assets for. I know you can Alt+Enter or make it full screen or a few other methods. But there is not much I can do really that I know about to resolve that.

Yeah, RPG Maker VX Ace and XP have smaller resolutions by default. Not too bad on a 1080p or lower resolution monitor but on a laptop especially on a 2560x1600 18" screen, it can be very small as seen on this image.

It's the same issue with RPG Maker MV which by default runs at 816x624 although it can be changed to a higher resolution such as 1280x720 while Didnapper 2 runs at 1080x720. On a 1080p, it's not too bad. MV and MZ games can be run in fullscreen by using F4 (or FN+F4 on some computers).

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Although not a game issue, I noticed on Microsoft Edge that it's hesitant on downloading it since it's an exe file that it doesn't trust due to "not being a commonly downloaded app" although Windows 11 had no issues with the exe when I ran the extractor. You may want to use a ZIP folder instead to avoid this issue so that Edge/Windows won't have issues downloading it.

I see, thank you. I'll give it a shot for all future uploads.

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Would it not be more viable to put all the content of a game into a .ZIP file instead of an .EXE “extractor” file?

That's the plan going forward :)

I'm trying to complete an escape game, but it's so difficult that it's really challenging to complete.

Furthermore, if you fail, you have to start the boss battle over again, which really kills your motivation.

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Hello! That and few other issues have been fixed as of today. Just download, transfer you save files over and the Escape game should be more more manageable now.

I immediately re-downloaded the game data and tried playing it, but it didn't feel like anything had changed.

It's already hard to follow the arrows you have to press because they're all in different places, but what's even more frustrating is that there's a limit to the number of times you can press the button at the right time or try again.

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That's odd. It should be a little slower now, allow more time to push buttons and react and the screen clears faster so previous arrows don't distract the player. There are also less arrows and the meter doesn't feel up as quickly if you miss click.

When they take off the blindfold, the rhythm suddenly speeds up from the next hit, which always messes up my timing.

Still, I managed to clear it up to the third time, but then I had to play it for the fourth time, and then all of my continues were lost, which broke me.

Hello there, I just uploaded a hotfix. The Mini game arrows were set to fraction of a second by  mistake. Now they have proper windows and manageable times.

Oh damn, a Natamin game I haven't played? I'm guessing I'm in for a good time!

Seems the itch app can't recognize the download files. Something you can take a look at? :)

Hey there, not sure if the Itch App can't open Zip files. If all else fails a manual download, unzip the game and just click the executable.

I looked around a bit and tested on one of my own projects. I think it's because you didn't tick the checkboxes for what OS it's for. On your file it doesn't have the Windows logo next to it like other files I've seen have.

Worth a shot maybe? :D

Oh, Thank you. I absolutely skimmed over that. Fixed now. :)

I sure hope so :)