A Pirate's Life
A downloadable game for Windows
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Set in the EverQuest 2 Universe
Three years have passed since the events of Natamin's Big Adventure, and the tides of fortune have turned against Dala, the Pirate Queen of Freeport. Once feared and revered, she now finds herself ridiculed and dismissed. Desperate to reclaim her infamy, Dala sets out to assemble a ragtag crew of both familiar faces and fresh recruits. Together, they must navigate the treacherous criminal underworld of Norrath, but as secrets unravel, it becomes clear that her quest for redemption will lead to an adventure far greater than she could have imagined.
Unique Battlers with a Captivating Twist: Every enemy in the game is a custom-designed battler, each with their own distinct look and abilities. Defeating them doesn’t just end the fight—watch as they’re bound and captured, adding a layer of satisfaction and storytelling to every victory.
Escape Mini-Game: The tables can turn quickly in A Pirate’s Life. If Dala gets captured, players will engage in an exciting escape mini-game, wiggling and maneuvering to break free of ropes and regain the upper hand.
Plenty of Bondage Artwork and Game Over Scenes: Each level or mission features unique bondage-themed images and custom game over art, adding an extra layer of immersion and flair to the experience.
Lock Picking and Pick-pocketing Mini-Games: Embrace your inner rogue! Crack locks with precision in the lock-picking mini-game, or use stealth and cunning to pickpocket marks without getting caught.
Engaging Side Quests: Dive deeper into the world of Freeport and beyond with a rich assortment of side quests. These optional adventures allow players to uncover hidden stories, meet quirky characters, and collect valuable treasures that enhance their journey.
Voiced Main Cast: Experience the story with a voiced main cast, bringing Dala and her crew to life.
A Pirate’s Life is the sequel to Natamin's Big Adventure, set in the vibrant and dangerous world of the EverQuest 2 universe. While it builds on the story and characters of the original game, A Pirate’s Life is designed to be fully accessible to new players. A recap at the start of the game ensures that even those unfamiliar with the first adventure can jump right in and enjoy the action without missing a beat.
Developed by Natamin, a passionate solo developer, A Pirate’s Life is a labor of love dedicated to bringing stories and characters to life from their favorite MMORPG franchise, EverQuest 2.
Whether you’re a returning player eager to continue the journey or a first-time adventurer, A Pirate’s Life offers a standalone experience brimming with charm, creativity, and a heartfelt homage to a beloved universe.
The game does not include any nudity or sexually explicit scenes or artwork.
Updated | 1 day ago |
Published | 8 days ago |
Status | In development |
Platforms | Windows |
Author | Natamin |
Genre | Role Playing, Adventure |
Made with | RPG Maker |
Tags | 2D, bdsm, Escape Game, Fantasy, Female Protagonist, gagged, JRPG, Pirates, RPG Maker |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Download
Install instructions
Unzip the files and run the executable. Have fun!
Development log
- 1.0 Hotfix 25 days ago
- 1.0 Hotfix7 days ago
- 1.0 Launch8 days ago
Comments
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I don't know if this is under your control (or this has something to do with RPG Maker), but the window is surprising small, making the game kinda hard to play without going Full Screen (which doesn't work that well).
Is it something fixable?
Although not a game issue, I noticed on Microsoft Edge that it's hesitant on downloading it since it's an exe file that it doesn't trust due to "not being a commonly downloaded app" although Windows 11 had no issues with the exe when I ran the extractor. You may want to use a ZIP folder instead to avoid this issue so that Edge/Windows won't have issues downloading it.
I see, thank you. I'll give it a shot for all future uploads.
Would it not be more viable to put all the content of a game into a .ZIP file instead of an .EXE “extractor” file?
That's the plan going forward :)
I'm trying to complete an escape game, but it's so difficult that it's really challenging to complete.
Furthermore, if you fail, you have to start the boss battle over again, which really kills your motivation.
Hello! That and few other issues have been fixed as of today. Just download, transfer you save files over and the Escape game should be more more manageable now.
I immediately re-downloaded the game data and tried playing it, but it didn't feel like anything had changed.
It's already hard to follow the arrows you have to press because they're all in different places, but what's even more frustrating is that there's a limit to the number of times you can press the button at the right time or try again.
That's odd. It should be a little slower now, allow more time to push buttons and react and the screen clears faster so previous arrows don't distract the player. There are also less arrows and the meter doesn't feel up as quickly if you miss click.
When they take off the blindfold, the rhythm suddenly speeds up from the next hit, which always messes up my timing.
Still, I managed to clear it up to the third time, but then I had to play it for the fourth time, and then all of my continues were lost, which broke me.
Hello there, I just uploaded a hotfix. The Mini game arrows were set to fraction of a second by mistake. Now they have proper windows and manageable times.
Oh damn, a Natamin game I haven't played? I'm guessing I'm in for a good time!
Seems the itch app can't recognize the download files. Something you can take a look at? :)
Hey there, not sure if the Itch App can't open Zip files. If all else fails a manual download, unzip the game and just click the executable.
I looked around a bit and tested on one of my own projects. I think it's because you didn't tick the checkboxes for what OS it's for. On your file it doesn't have the Windows logo next to it like other files I've seen have.
Worth a shot maybe? :D
Oh, Thank you. I absolutely skimmed over that. Fixed now. :)
I sure hope so :)